Size Operator

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Use the Size Operator to assign any size to a selected particle input data stream. Keep in mind that this operator is valid as long as the ON input data stream is set to true, and that by default, the size values applied are immediate, and not gradual over time.

Operator Inputs 

ON - (Bool) This input data stream determines whether the operator is considered 'on' or 'off'. You can connect other operators to this input channel such as a Bool Helper to activate/deactivate the whole operator.

Time
- (Time) This input data stream is used to define the local time for the operator when the user wants to override the default system time.

Particle
- (Particle) This input data stream reads in the currently selected particle group that is to have its size adjusted. The data stream MUST be connected and will be highlighted yellow if it is not.

Size
- (Size) This input data stream is used to override the Size spinner in the Size rollout.

Size Variation
- (Scalar) This input data stream is used to override the Variation % spinner in the Size rollout.

Operator Outputs 

No Operator Outputs.

Rollout Menu 

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Size
- Use the Size spinner to set a specific particle size in 3ds Max World units.

Variation %
- In order to avoid having all particles with the exact same size, increase the Variation percentage value to create more randomization in the sizes between particles.